Skip to Content
Game Development Patterns and Best Practices
book

Game Development Patterns and Best Practices

by John P. Doran, Matt Casanova
April 2017
Beginner to intermediate
394 pages
9h 16m
English
Packt Publishing
Content preview from Game Development Patterns and Best Practices

Deleting our object correctly

People also are used to looking for memory leaks with pointers and not references, so that perhaps leaves us with an issue as, in our current code, we allocate memory but don't actually delete it.

Now, technically, we haven't created a memory leak. Memory leaks appear when you allocate data and lose all of your references to it. Also, modern operating systems take care of deallocating a process's memory when our project is quit.

That's not to say that it's a good thing though. Depending on what information the Singleton class uses, we could have references to things that no longer exist at some point.

To have our object delete itself correctly, we need to destroy the Singleton when our game shuts down. The only ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Agile Game Development: Build, Play, Repeat, 2nd Edition

Agile Game Development: Build, Play, Repeat, 2nd Edition

Clinton Keith

Publisher Resources

ISBN: 9781787127838