April 2017
Beginner to intermediate
394 pages
9h 16m
English
When creating games, we have many different systems that need to be juggled around in order to provide the entire game experience. We need to have objects that are drawn to the screen, need to have realistic physics, react when they hit each other, animate, have gameplay behavior and, on top of all that, we then need to make sure that it runs well 60 times every second.
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