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Game Development Patterns and Best Practices
book

Game Development Patterns and Best Practices

by John P. Doran, Matt Casanova
April 2017
Beginner to intermediate
394 pages
9h 16m
English
Packt Publishing
Content preview from Game Development Patterns and Best Practices

LCD monitors

We spent a lot of time talking about how Cathode Ray Tube monitors work. This was important so that we could understand the Vertical Blank interval and how it relates to double buffering. However, it seems a little outdated since LCD and LED monitors are much more common. We aren't going to discuss how these two types of monitors work, because it has no effect on our frame rate. What is important is that these monitors fake the V-Blank signal. Even though they don't need to refresh and have no electron gun, they still send a fake signal to the graphics card. This way, your program can still be locked with the refresh rate of the monitor.

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Publisher Resources

ISBN: 9781787127838