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Game Development Patterns and Best Practices
book

Game Development Patterns and Best Practices

by John P. Doran, Matt Casanova
April 2017
Beginner to intermediate
394 pages
9h 16m
English
Packt Publishing
Content preview from Game Development Patterns and Best Practices

Performance concerns

There are a lot of benefits to using the Component Object Model. These days, many engines use this approach because of the flexibility it provides. However, that flexibility comes at a cost to performance. The biggest performance costs are calls to new/delete, cache coherency, and virtual methods.

Our M5ObjectManager uses pointers to M5objects which uses an STL vector of pointers to components. This means that as we create Bullets, Asteroids, Raiders, and Planets, we are constantly calling new and delete. These are slow functions and have the chance to fragment our memory. In a later chapter, we will see how object pools can help us solve both of these problems.

However, even with object pools, we still have problems ...

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Publisher Resources

ISBN: 9781787127838