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Game Development Patterns and Best Practices
book

Game Development Patterns and Best Practices

by John P. Doran, Matt Casanova
April 2017
Beginner to intermediate
394 pages
9h 16m
English
Packt Publishing
Content preview from Game Development Patterns and Best Practices

Conducting a playtest

Now that we know how valuable it is to do a playtest, you may wonder how to go about doing one. First, I do want to note that it is vitally important that you are in the room while your project is being playtested. While they are playing the game, you can see not only what someone thinks, but also how they react to things as well as what they do with your game. This is the time where you find out what works well and what doesn't. If for some reason, you are unable to be there in person, have them record themselves playing, both on the PC and from the webcam if possible.

When someone comes to a computer to playtest your game, you may be tempted to tell them things about your project, such as the controls and the story, ...

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Publisher Resources

ISBN: 9781787127838