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Game Development Patterns and Best Practices
book

Game Development Patterns and Best Practices

by John P. Doran, Matt Casanova
April 2017
Beginner to intermediate
394 pages
9h 16m
English
Packt Publishing
Content preview from Game Development Patterns and Best Practices

Your objective

This chapter will be split into a number of topics. It will contain a simple step-by-step process from beginning to end. Here is the outline of our tasks:

  • What are design patterns?
  • Why you should plan for change
  • Separating the what and how
  • An introduction to interfaces
  • The advantages of compartmentalizing code
  • The problems with using design patterns in games
  • Project setup
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Publisher Resources

ISBN: 9781787127838