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Game Development Patterns and Best Practices
book

Game Development Patterns and Best Practices

by John P. Doran, Matt Casanova
April 2017
Beginner to intermediate
394 pages
9h 16m
English
Packt Publishing
Content preview from Game Development Patterns and Best Practices

The monolithic game object

The easy way to do a game object is to have a single struct that contains all of the data a game object will need. This seems correct because everything in the game has the same basic data. For example, we know players and enemies all have a position, scale, and rotation. So our struct will look like this:

struct GameObject {   //using vectors from the Mach 5 Engine   M5Vec2 pos;   M5Vec2 scale;   float rotation; };

This game object works well in theory, but it is too basic. It is true that everything in our game probably needs a position, scale, and rotation. Even an invisible trigger region needs these properties. However, as it stands, we can't draw our object: we have no health, and no way to do damage. So, let's ...

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Publisher Resources

ISBN: 9781787127838