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Game Development Patterns and Best Practices
book

Game Development Patterns and Best Practices

by John P. Doran, Matt Casanova
April 2017
Beginner to intermediate
394 pages
9h 16m
English
Packt Publishing
Content preview from Game Development Patterns and Best Practices

Iteration

At this point, we've playtested our project and have gotten our player's feedback, and, if we have set it up, gotten data and analytics from which we can build upon. Now we need to take this information into consideration, make some changes to our current prototype, and then bring it back to be play tested again. This is what's known as the iteration stage of development.

In this stage, you'll need to take this feedback and then decide how to incorporate it into your design. You'll need to decide what should be changed as well as what shouldn't. While doing so, keep in mind the scope of the project, realistically evaluating how long it will take to make the changes, and be willing to cut features, even those that you love, to have ...

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Publisher Resources

ISBN: 9781787127838