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Game Development Patterns and Best Practices
book

Game Development Patterns and Best Practices

by John P. Doran, Matt Casanova
April 2017
Beginner to intermediate
394 pages
9h 16m
English
Packt Publishing
Content preview from Game Development Patterns and Best Practices

The Object Pool pattern explained

Previously, we talked about the Singleton design pattern and how it's used to create a single instance of something inside of our project, often something static. We know there is only one and it's only created once, and that we can share it with the rest of our project without issues. However, the Singleton pattern only works when the instance is initialized.

The object pool is similar but, instead of one object, we want to have a group (or pool) of objects (or instances) that we can refer to within the rest of the project. Whenever the project wants to access these objects, we have another object called an object pool, which acts as a liaison between the project and the objects themselves.

Also called a ...

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Publisher Resources

ISBN: 9781787127838