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Game Development Patterns and Best Practices
book

Game Development Patterns and Best Practices

by John P. Doran, Matt Casanova
April 2017
Beginner to intermediate
394 pages
9h 16m
English
Packt Publishing
Content preview from Game Development Patterns and Best Practices

Summary

Over the course of this chapter, we learned about particles and how they can be used in order to improve the polish of our game project. We learned how we can implement a particle system inside of the Mach5 engine, and then learned about the Flyweight pattern and how it can be used effectively in order to reduce the memory usage on your projects. We saw how to do this by making use of the Factory pattern too, while making it a lot easier for us to create new particle system types as well. Keeping this in mind, it will be a lot easier in the future to break apart pieces of your programs that stay consistent and only create additional variables when you need to!

Moving forward, in the next chapter we will dive into graphics and the ...

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Publisher Resources

ISBN: 9781787127838