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Game Development Patterns and Best Practices
book

Game Development Patterns and Best Practices

by John P. Doran, Matt Casanova
April 2017
Beginner to intermediate
394 pages
9h 16m
English
Packt Publishing
Content preview from Game Development Patterns and Best Practices

The StageManager

The M5StageManager class is responsible for controlling the logic of each stage. We consider things such as the main menu, credits screen, options menu, loading screen, and playable levels to be stages. They contain behaviors that control the flow of the game. Examples of stage behavior include reading game object data from files, spawning units after specific time intervals, or switching between menus and levels.

StageManager is certainly not a standardized name. In other engines, this section of code may be called the game logic engine; however, most of our game logic will be separated into components so this name doesn't fit. No matter what it is called, this class will control which objects need to be created for the ...

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Publisher Resources

ISBN: 9781787127838