Skip to Content
Killer Game Programming in Java
book

Killer Game Programming in Java

by Andrew Davison
May 2005
Intermediate to advanced
998 pages
26h
English
O'Reilly Media, Inc.
Content preview from Killer Game Programming in Java

An Undecorated Full-Screen (UFS) Worm

Figure 4-5 shows the UFS version of WormChase, a full-screen JFrame without a titlebar or borders.

The absence of a titlebar means I have to rethink how to pause and resume the application (previously achieved by minimizing/maximizing the window) and how to terminate the game. The solution is to draw Pause and Quit buttons on the canvas at the bottom-right corner. Aside from using the Quit button, ending the game is possible by typing the Esc key, Ctrl-C, the q key, or the End key. Data that were previously displayed in text fields are written to the canvas at the lower-left corner.

Figure 4-6 gives the class diagrams for the UFS version of WormChase, including the public methods.

A comparison with the AFS class diagrams in Figure 4-2 shows a considerable simplification of WormChase and fewer methods in WormPanel.

The UFS worm

Figure 4-5. The UFS worm

Class diagrams for the UFS version of WormChase

Figure 4-6. Class diagrams for the UFS version of WormChase

The WormChase class no longer has to be a WindowListener and, therefore, doesn't contain window handler methods, such as windowClosing(). The pauseGame(), resumeGame(), and stopGame() methods in WormPanel are no longer required. The Worm class is unchanged, and the Obstacles class is altered only so it can call setBoxNumber() in WormPanel; this method was ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Learning Java Through Games

Learning Java Through Games

Lubomir Stanchev

Publisher Resources

ISBN: 0596007302Errata Page