Skip to Content
Killer Game Programming in Java
book

Killer Game Programming in Java

by Andrew Davison
May 2005
Intermediate to advanced
998 pages
26h
English
O'Reilly Media, Inc.
Content preview from Killer Game Programming in Java

Storing Tile Details

A TileNode object stores details about a particular tile node, which are used by the A* algorithm when it looks at that node. The most important are values for the getCostFromStart() and costToGoal() functions so the overall score for the node can be worked out.

As explained in the last section, the getCostFromStart() function is the cost of the path that leads to this node from the starting tile. This algorithm's precise definition will vary from game to game, but I use the simplest measure—the length of the path—with the step between adjacent tiles assigned a value of 1. costToGoal() estimates the cost of going from this tile node to the goal.

Tip

This is a little harder to calculate in AlienTiles due to the staggered layout of the tiles as detailed below.

Each TileNode stores a reference to its parent, the tile node that was visited before it. The sequence of nodes from this particular tile node back to the starting tile defines the sprite's path (in reverse).

Calculating the Cost to the Goal

costToGoal() treats the tile coordinates of the current tile and the goal as points on the XY plane and calculates the length of the floor of the straight line between them:

    public void costToGoal(Point goal)
    { double dist = coord.distance(goal.x, goal.y);
      costToGoal = Math.floor(dist);
    }

However, the tiles are positioned in staggered rows, which means the straight line distance can be an inaccurate measure. Therefore, the costToGoal() value may not be less than or equal to ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Learning Java Through Games

Learning Java Through Games

Lubomir Stanchev

Publisher Resources

ISBN: 0596007302Errata Page