Skip to Content
Killer Game Programming in Java
book

Killer Game Programming in Java

by Andrew Davison
May 2005
Intermediate to advanced
998 pages
26h
English
O'Reilly Media, Inc.
Content preview from Killer Game Programming in Java

Controlling the Gun

The GunTurret class builds the scene graph branch for the cylinder and cone and has two public methods: getGunBG() and makeRotation(). getGunBG() is used by WrapShooter3D to retrieve a reference to the gun's top-level BranchGroup, gunBG, so it can be added to the scene. makeRotation() is called by ShootingBehaviour to rotate the cone to point at the clicked position.

The scene graph branch built inside GunTurret is shown in Figure 23-4.

The GunTurret constructor is:

    public GunTurret(Vector3d svec)
    { startVec = svec;
      gunBG = new BranchGroup();
      Appearance apStone = stoneApp();
      placeGunBase(apStone);
      placeGun(apStone);
    }

startVec contains the position of the gun cone: (0, 2, 0).

Scenegraph branch for GunTurret

Figure 23-4. Scenegraph branch for GunTurret

Tip

There's no particular significance to this coordinate, but it works well, so I've stayed with it.

apStone is a blending of a stone texture and white material, with lighting enabled, which allows lighting effects to be seen on the gun's surfaces. The blending is done using the TextureAttribute.MODULATE setting for the texture mode.

Tip

A similar approach was used in Chapter 21 for the texture applied to the particle system of quads.

placeGunBase() creates the lefthand side of the subgraph shown in Figure 23-4, and placeGun() handles the right side.

The cylinder and cone are unpickable (you only want the gun to shoot at the tiles):

 cyl.setPickable(false); ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Learning Java Through Games

Learning Java Through Games

Lubomir Stanchev

Publisher Resources

ISBN: 0596007302Errata Page