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Killer Game Programming in Java
book

Killer Game Programming in Java

by Andrew Davison
May 2005
Intermediate to advanced content levelIntermediate to advanced
998 pages
26h
English
O'Reilly Media, Inc.
Content preview from Killer Game Programming in Java

Audio Synthesis Libraries

The sampled audio synthesis carried out by NotesSynth and the MIDI sequence generation in SeqSynth could be expanded to turn the applications into general-purpose synthesis tools, classes, or libraries. However, Java audio synthesis libraries exist but not as part of J2SE.

JSyn (http://www.softsynth.com/jsyn/) generates sound effects by employing inter-connected unit generators. It includes an extensive library of generators, including oscillators, filters, envelopes, and noise generators. For example, a wind sound can be built by connecting a white noise generator to a low pass filter modulated by a random contour generator. JSyn comes with a graphical editor, called Wire, for connecting unit generators together. The result can be exported as Java source code.

jMusic (http://jmusic.ci.qut.edu.au/) is aimed at musicians rather than engineers. Its libraries provide a music data structure based around note and sound events, with associated methods. jMusic can read and write MIDI and audio files.

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Publisher Resources

ISBN: 0596007302Supplemental ContentErrata Page