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Killer Game Programming in Java
book

Killer Game Programming in Java

by Andrew Davison
May 2005
Intermediate to advanced content levelIntermediate to advanced
998 pages
26h
English
O'Reilly Media, Inc.
Content preview from Killer Game Programming in Java

Java Sound API Resources

The lengthy Java Sound API programmer's guide comes with the J2SE documentation, and can be found at http://java.sun.com/j2se/1.5.0/docs/guide/sound/programmer_guide/. It's a little bit old now (it dates from October 2001) but still informative. The best place for examples, links, and a great FAQ is the Java Sound resources site (http://www.jsresources.org/).

Lots of specialized information can be extracted from the javasound-interest mailing list at http://archives.java.sun.com/archives/javasound-interest.html. The Java Games Forum on Java Sound help searchable; visit http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=Sound.

Sun's Java Sound site at http://java.sun.com/products/java-media/sound/ contains links to articles, a FAQ, a large demo, instruments soundbanks, and service provider plug-ins for nonstandard audio formats. The Java Almanac offers code fragments illustrating various techniques (http://javaalmanac.com/egs/?). Look under the javax.sound.sampled and javax.sound.midi package headings.

An excellent set of Java Sound examples can be found in Java Examples in a Nutshell by David Flanagan (O'Reilly). He includes a MIDI synthesizer based around the processing of musical notes, covering similar ground to my SeqSynth application in Chapter 10, but with additional features. All the examples can be downloaded from O'Reilly's web site at http://www.oreilly.com/catalog/jenut3/index.html?CMP=ILC-0PY480989785, and two excerpts from the Java Sound ...

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Publisher Resources

ISBN: 0596007302Supplemental ContentErrata Page