Skip to Main Content
Killer Game Programming in Java
book

Killer Game Programming in Java

by Andrew Davison
May 2005
Intermediate to advanced content levelIntermediate to advanced
998 pages
26h
English
O'Reilly Media, Inc.
Content preview from Killer Game Programming in Java

Managing the Model

Figure 16-21 shows PropManager's methods.

PropManager methods

Figure 16-21. PropManager methods

There are four main tasks carried out by a PropManager object (indicated in Figure 16-21 with the same numbering scheme):

  1. It loads the specified model, scales to a standard size, and rotates the model if it's been saved as a 3D Studio Max (3DS) file.

  2. It loads a coords datafile if requested and applies the translations, rotations, and scaling values in that file to the model.

  3. It makes the top-level TransformGroup for the model available.

    Tip

    In this program, the subgraph is added to the scene by WrapLoader3D.

  4. At runtime, the PropManager object accepts commands to modify the model's position, orientation, and size, causing alterations to the model's scene graph.

    Tip

    In this application, these commands come from the GUI, via WrapLoader3D.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Java Game Development with LibGDX: From Beginner to Professional

Java Game Development with LibGDX: From Beginner to Professional

Lee Stemkoski

Publisher Resources

ISBN: 0596007302Supplemental ContentErrata Page