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Killer Game Programming in Java
book

Killer Game Programming in Java

by Andrew Davison
May 2005
Intermediate to advanced
998 pages
26h
English
O'Reilly Media, Inc.
Content preview from Killer Game Programming in Java

Server Activities

The processing done by the server is illustrated in Figures Figure 32-6, 32-7, and 32-8, and is of two types:

  • A message arrives and is broadcast to all the other clients.

  • A detailsFor message arrives for a specified client and is routed to that client. This is a client-to-client message.

Broadcasting

The most complex broadcasting is triggered by the arrival of a create message at the server.

Figure 32-6 shows how create fits into the overall activity of creating a new sprite. Figure 32-9 expands the "broadcast create and request for details" box in the server swimlane in Figure 32-6.

Server activities for a create message

Figure 32-9. Server activities for a create message

TourServerHandler is principally concerned with differentiating between the messages it receives. TourGroup handles the two modes of client communication: broadcasting or client-to-client. TourGroup maintains an ArrayList of TouristInfo objects, which contain the output streams going to the clients.

When a create n x z message arrives at the TourServerHandler, it's passed to doRequest(), which decides how to process it (by calling sendCreate()):

    private void doRequest(String line, PrintWriter out)
    {
      if (line.startsWith("create"))
        sendCreate(line);
      else if (line.startsWith("detailsFor"))
        sendDetails(line);
      else  // use TourGroup object to broadcast the message
        tg.broadcast(cliAddr, port, userName + " " + line);
    }

sendCreate() extracts the ...

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Publisher Resources

ISBN: 0596007302Errata Page