Skip to Main Content
Killer Game Programming in Java
book

Killer Game Programming in Java

by Andrew Davison
May 2005
Intermediate to advanced content levelIntermediate to advanced
998 pages
26h
English
O'Reilly Media, Inc.
Content preview from Killer Game Programming in Java

Other Side-Scroller Examples

JumpingJack could be improved in many areas, including adding multiple levels, more bad guys (enemy sprites), and complex tiles.

A good source of ideas for improvements can be found in other side-scrolling games. ArcadePod.com (http://arcadepod.com/java/) lists 64 scroller games though none of the ones I tried came with source code.

The following is a list of side-scrollers, which do include source and were written in the last two to three years:

Chapter 5 of Developing Games in Java (New Riders Publishing) by David Brackeen, Bret Barker, and Laurence Vanhelswue is about a side-scroller (a 2D platform game).( The source code for this book's examples can be obtained from http://www.brackeen.com/javagamebook/.) He develops a wider range of bad guys than I have and includes things for the hero to pick up. However, the game doesn't have multiple scrolling backgrounds.

A good place for articles about tile-based games is the "Isometric and Tile-based Games" reference section at GameDev (http://www.gamedev.net/reference/list.asp?categoryid=44 ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Java Game Development with LibGDX: From Beginner to Professional

Java Game Development with LibGDX: From Beginner to Professional

Lee Stemkoski

Publisher Resources

ISBN: 0596007302Supplemental ContentErrata Page