Visual Effects for 'o' Images
A quick look at Table 6-1 shows that ImagesTests
utilizes a large number of visuals effects. These can be classified into two groups:
Animations of image sequences, carried out by
ImagesPlayer
objectsImage-processing operations applied to
o
images
I've already described the first group, which leaves a total of 11 effects. These are applied to the o
images inside paintComponent()
of ImagesTests
. The relevant code fragment is:
// ------------------ 'o' images --------------------- /* The programmer must manually edit the code here in order to draw the 'o' images with different visual effects. */ // drawImage(g2d, atomic, 10, 25); // only draw the image rotatingImage(g2d, atomic, 10, 25); mixedImage(g2d, balls, 110, 25); teleImage = teleportImage(g2d, bee, teleImage, 210, 25); flippingImage(g2d, cheese, 310, 25); blurringImage(g2d, eyeChart, 410, 25); reddenImage(g2d, house, 540, 25); zapImage = zapImage(g2d, pumpkin, zapImage, 710, 25); brighteningImage(g2d, scooter, 10, 160); fadingImage(g2d, ufo, 110, 140); negatingImage(g2d, owl, 450, 250); mixedImage(g2d, basn8, 650, 250); resizingImage(g2d, basn16, 750, 250);
All the methods have a similar interface, requiring a reference to the graphics context (g2d
), the name of the image, and the (x
, y
) coordinate where the modified image will be drawn.
The operations can be grouped into eight categories, shown in Table 6-2.
Table 6-2. Visual-effect operations by category
Category |
Example methods |
Description |
---|---|---|
|
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