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Killer Game Programming in Java
book

Killer Game Programming in Java

by Andrew Davison
May 2005
Intermediate to advanced content levelIntermediate to advanced
998 pages
26h
English
O'Reilly Media, Inc.
Content preview from Killer Game Programming in Java

Other Articulated Figures

Several excellent Java 3D articulated figure examples are out on the Web:

Ana

Alessandro Borges has developed an articulated figure with named parts, with a similar joint-based TransformGroup implementation as here but with spheres at the limb intersections (http://planeta.terra.com.br/educacao/alessandroborges/ana/ana.html). Movement/rotation commands are grouped together to form keyframe animations. Forward kinematics controls the interaction between the limbs.

The Virtual Drummer

This 3D drummer by Martijn Kragtwijk is coded in a similar way to my figure, but the emphasis is on animating the model by having it play along to the drum parts of music (http://parlevink.cs.utwente.nl/Projects/virtualdrummer/). The site contains a number of papers on the work.

The fun idea of animation through music recognition has been extensively developed in Wayne Lytle's Animusic (http://www.animusic.com/), which is unfortunately not Java-based.

Robot Simulation

Yuan Cheng wrote a graphical, interactive, physical-based robot control simulation environment using Java 3D (http://icmit.mit.edu/robot/simulation.html) back in 1999. The robots are built using a hierarchy of TransformGroups.

H-Anim Working Group

The H-Anim (Humanoid Animation) Working Group (http://www.h-anim.org/) has developed a VRML97 specification for representing figures. There is no Java 3D implementation available, but the specification contains numerous good ideas on how to model an articulated figure. ...

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Publisher Resources

ISBN: 0596007302Supplemental ContentErrata Page