Skip to Content
Killer Game Programming in Java
book

Killer Game Programming in Java

by Andrew Davison
May 2005
Intermediate to advanced
998 pages
26h
English
O'Reilly Media, Inc.
Content preview from Killer Game Programming in Java

Forward and Inverse Kinematics

Before talking about forward and inverse kinematics, it's useful to review the parent-child relationship utilized by the nodes in a Java 3D scene graph. This hierarchy is particularly important for sequences of TransformGroup nodes.

Figure 20-6 shows a simple hierarchy made up of a parent and a child TransformGroup. The parent holds a translation of (1, 1, 2), and the child a translation of (2, 3, 1). However, from the world's viewpoint, the child's translation will be (3, 4, 3), a combination of the parent and child values. Here, the combination is an addition of the local translations, but it becomes more complicated when introducing rotation and scaling elements.

A hierarchy of TransformGroups

Figure 20-6. A hierarchy of TransformGroups

In general, the world (or scene) view of a TransformGroup is a combination of its translation, rotations, and scaling with those of its ancestors (parent, grandparent, and so on).

This hierarchy is important when developing an articulated figure since each limb contains several TransformGroups, and the connection of limbs to make the complete figure creates a large hierarchy of TransformGroups. The consequence is that when a limb is moved (by affecting one of its TransformGroups), the limbs linked to it as children will also move.

This top-down behavior is at the heart of forward kinematics, one of the standard approaches to animating articulated figures. ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Learning Java Through Games

Learning Java Through Games

Lubomir Stanchev

Publisher Resources

ISBN: 0596007302Errata Page