Skip to Content
Killer Game Programming in Java
book

Killer Game Programming in Java

by Andrew Davison
May 2005
Intermediate to advanced
998 pages
26h
English
O'Reilly Media, Inc.
Content preview from Killer Game Programming in Java

Full-Screen Exclusive Mode (FSEM)

FSEM was introduced back in J2SE 1.4 as a way of switching off Java's windowing system and allowing direct drawing to the screen. The principal reason for this is speed, an obvious advantage for games. Secondary benefits include the ability to control the bit depth and size of the screen (its display mode). Advanced graphics techniques such as page flipping and stereo buffering are often only supported by display cards when FSEM is enabled.

FSEM was discussed in the context of 2D games in Chapter 4. The code described in this section uses passive rendering, which means that Java 3D is left in control of when to render to the screen.

Tip

An excellent Java tutorial on FSEM is at http://java.sun.com/docs/books/tutorial/extra/fullscreen/, which includes good overviews of topics like passive and active rendering, page flipping, and display modes. A few examples include the useful CapabilitiesTest.java program, which allows you to test your machine for FSEM support.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Learning Java Through Games

Learning Java Through Games

Lubomir Stanchev

Publisher Resources

ISBN: 0596007302Errata Page