October 2014
Beginner
352 pages
11h 20m
English
Of course, you need a camera in your scene so Blender knows from which point of view to look when it takes the final render.
1. Select the camera in your scene or create a new one (Shift + A) if you deleted it previously.
2. Place the camera so it’s focused on the monkey head from a point of view that appeals to you. You can divide the interface into two different 3D Views; in one of them, you can look through the camera (NumPad 0), while in the other view, you can adjust the placement of the camera. Also, you can use the Walk or Fly mode (Shift + F) to position and orient the camera while in Camera View.
Figure 3.9 shows what your scene should look like.
Figure 3.9 At this point, your scene should look something ...
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