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Learning Blender: A Hands-On Guide to Creating 3D Animated Characters
book

Learning Blender: A Hands-On Guide to Creating 3D Animated Characters

by Oliver Villar
October 2014
Beginner
352 pages
11h 20m
English
Addison-Wesley Professional
Content preview from Learning Blender: A Hands-On Guide to Creating 3D Animated Characters

13. Camera Tracking in Blender

When you want to mix your 3D objects into a real video, you need a camera in the 3D world that moves in exactly the same way as the camera that filmed the real-world footage so the 3D objects fit perfectly into the scene. Camera tracking is the process that allows you to track features in the real video to give Blender information about the perspective so it can generate a 3D camera that mimics the real one. Until very recently, you needed expensive specialized software to do this, but now Blender provides a pretty efficient alternative and the best thing about it is that you don’t need to import/export scenes or use any other software; everything you need is already inside Blender! In this chapter, you’ll learn ...

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Publisher Resources

ISBN: 9780133886283Purchase book