October 2014
Beginner
352 pages
11h 20m
English
In Blender Render, all materials are built in the same way: you have a set of parameters and you can build any kind of material using them. For example, you can activate transparency and reflections (Mirror) to simulate materials such as glass or metal. Each one of these attributes has different parameters, such as color, intensity, hardness, and glossiness. Here are brief descriptions of some of the main options available:
Diffuse: The main color of the material.
Specular: The color, intensity, and hardness of a material’s ...
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