October 2014
Beginner
352 pages
11h 20m
English
This stage can be rather complex and extensive because it’s the main part of the process in which you go from the design to the completed character.
Modeling: Model the 3D character in Blender following the design you created in the preproduction stage.
Unwrapping: Turn the 3D model into a two-dimensional mesh internally so you can project a 2D image texture on it.
Texturing: Paint the textures for the various aspects of the 3D model’s ...
Read now
Unlock full access