Weight Values
Sometimes weight painting, even though it’s very fast and easy, can be tricky. In complex parts of the model or in areas where you need very specific weights, it’s better to add values numerically and, fortunately, Blender allows you to do this.
In the Vertex Groups panel on the Mesh tab (the tab with a little triangle and its vertices) in the Properties Editor, there are options for adding values. Just follow these instructions:
1. In Edit Mode, select the vertices you want to weight precisely.
2. Go to the Vertex Groups panel, find the group with the name of the bone to which you want to add the weight, and left click to select it. If you click the little button at the bottom of the list (you can find this button in every list ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access