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Learning Blender: A Hands-On Guide to Creating 3D Animated Characters by Oliver Villar

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Rigging the Legs

Let’s jump into the legs, which will be a little trickier. Figure 11.4 shows the different steps of the process and the step-by-step instructions follow. You’ll use Inverse Kinematics (IK) to create the legs.

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Figure 11.4 Rigging the leg with Inverse Kinematics

Before you start following the steps, you should know what IK is. Usually, when you create a bone structure such as the leg, if you try to pose it you’ll find that you have to rotate each bone and its children will follow their parent. For the leg, you should rotate the thigh, then the ankle, and then the foot. This way of working is called Forward Kinematics (FK), but ...

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