October 2014
Beginner
352 pages
11h 20m
English
The Armature modifier tells the mesh how it will be deformed by the bones of an armature. As with constraints, there are two ways of adding an Armature modifier to your mesh:
Select the mesh, go to the Modifiers tab in the Properties Editor and add an Armature modifier. Then, in the Armature field, input the name of the armature you want to deform the model. In this case, it should be Jim_rig.
Another way to add an Armature modifier is to select the mesh, then select a bone or armature while pressing Shift, and from there, press ...
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