Skip to Content
Learning Blender: A Hands-On Guide to Creating 3D Animated Characters
book

Learning Blender: A Hands-On Guide to Creating 3D Animated Characters

by Oliver Villar
October 2014
Beginner
352 pages
11h 20m
English
Addison-Wesley Professional
Content preview from Learning Blender: A Hands-On Guide to Creating 3D Animated Characters

Objects That Don’t Need Weights

The objects that are not going to be deformed don’t need to be weighted. You can just parent them to a bone. For example, the hair, cap, teeth, tongue (the tongue could deform, but in this case, to keep it simple, it will not), and the eyes (which should be parented to the H_eye bones, not the D_eye bones) would only need to be parented, as they won’t suffer from deformations by the effects of bones.

To parent them to a bone, just make sure you’re in Pose Mode in the armature. Select the object and, with Shift pressed, select the bone to which you want to parent them. Now press Ctrl + P to do the parenting, but instead of selecting the Automatic Weights option (the one you selected for the deformable options when ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Learning Blender: A Hands-On Guide to Creating 3D Animated Character= s, Second Edition

Learning Blender: A Hands-On Guide to Creating 3D Animated Character= s, Second Edition

Oliver Villar
The Basics of Designing 3D Art with Blender and Unity

The Basics of Designing 3D Art with Blender and Unity

Paris Buttfield-Addison, Jon Manning, Tim Nugent
Blender 3D: Characters, Machines, and Scenes for Artists

Blender 3D: Characters, Machines, and Scenes for Artists

Enrico Valenza, Christopher Kuhn, Romain Caudron, Pierre-Armand Nicq

Publisher Resources

ISBN: 9780133886283Purchase book