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Learning Blender: A Hands-On Guide to Creating 3D Animated Characters
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Learning Blender: A Hands-On Guide to Creating 3D Animated Characters

by Oliver Villar
October 2014
Beginner
352 pages
11h 20m
English
Addison-Wesley Professional
Content preview from Learning Blender: A Hands-On Guide to Creating 3D Animated Characters

Unwrapping Jim’s Face

Unwrapping Jim’s face will be fairly simple. Select Jim’s face and, in Edit Mode (Tab), select all the faces (A). Press U and select the first option, Unwrap. What you’ll see should be something similar to what’s shown in Figure 8.7.

Image

Figure 8.7 After unwrapping Jim’s face, you can see the UV map in the UV/Image Editor (left) and the UV Test Grid looks much more uniform (right).

After unwrapping the model, you can see how the UVs have been unfolded, the face is completely flat, and you can see the other two islands: the top of the head and the mouth’s interior, as you defined them previously with the seams. Also, the face ...

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Publisher Resources

ISBN: 9780133886283Purchase book