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Learning Blender: A Hands-On Guide to Creating 3D Animated Characters
book

Learning Blender: A Hands-On Guide to Creating 3D Animated Characters

by Oliver Villar
October 2014
Beginner
352 pages
11h 20m
English
Addison-Wesley Professional
Content preview from Learning Blender: A Hands-On Guide to Creating 3D Animated Characters

Summary

Wow! I know this was a tough chapter, but if you’ve come through it, you’ve learned a lot for sure and you should now have your finished model. You know how to model the different parts of a character step by step and, hopefully, you’ve developed some insights about how to use Blender’s modeling tools. Also, if you’ve followed the instructions and tried to use the keyboard shortcuts, you might already be more efficient and will be able to remember a lot of the keystrokes for using the basic tools. Modeling with polygons is not very artistic when it comes to topology, but if you find it interesting, it can be a very enjoyable experience and, of course, when you’re done and can see the finished model, it will be quite rewarding.

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Publisher Resources

ISBN: 9780133886283Purchase book