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Learning Blender: A Hands-On Guide to Creating 3D Animated Characters
book

Learning Blender: A Hands-On Guide to Creating 3D Animated Characters

by Oliver Villar
October 2014
Beginner
352 pages
11h 20m
English
Addison-Wesley Professional
Content preview from Learning Blender: A Hands-On Guide to Creating 3D Animated Characters

Blocking the Face’s Basic Shape

In this section, you’ll start by blocking the face. Blocking is what we call the first stages of creating a model, animation, painting, or any other artistic endeavor. It is the stage in which you define, quickly and roughly, how something will look; you’re not paying a lot of attention to detail, but just defining the base. In this case, for example, the blocking consists of creating the very basic shape and geometry of the face to which we’ll add definition in later steps.

Blocking is very useful because it’s the part of the process in which making substantial changes is easier and faster, so during this stage you can experiment with different modeling ideas.

Remember that keeping your scene organized is important, ...

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Publisher Resources

ISBN: 9780133886283Purchase book