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Learning Blender: A Hands-On Guide to Creating 3D Animated Characters
book

Learning Blender: A Hands-On Guide to Creating 3D Animated Characters

by Oliver Villar
October 2014
Beginner
352 pages
11h 20m
English
Addison-Wesley Professional
Content preview from Learning Blender: A Hands-On Guide to Creating 3D Animated Characters

Mirroring Weights

Consider Jim’s gloves or his boots. They are exactly the same mesh but they’re different objects on opposite sides and are affected by different bones. There are several faster ways to add weights to these objects, including only having to weight one side of them. If you weight both sides manually, it will be a slow process (especially if it’s a complex model such as the hands) and you may end up with each side having different deformations. However, there are easier ways to do this by either mirroring before or after adding any weights.

Mirroring before Adding Weights

It is recommended that you mirror before you add any weights. If you’re working on a mirrored mesh, you should be sure you’ve enabled the X-Mirror option before ...

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Publisher Resources

ISBN: 9780133886283Purchase book