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Advances in Affective and Pleasurable Design
book

Advances in Affective and Pleasurable Design

by Yong Gu Ji
July 2012
Intermediate to advanced content levelIntermediate to advanced
788 pages
45h 47m
English
CRC Press
Content preview from Advances in Affective and Pleasurable Design
276
Figure 6). In the application software, proper movement data had already been
installed. When the learner finishes the simulation and practice, the application
software shows the results of their trial as a graph with proper results that describe
movement speed and relative score. Analyzing this graph, the learner can
understand how different their own movements are from the proper movement (See
Figure. 7).
Figure 6 Fixed smart phone on a rectangular parallel-piped object.
Figure 7 The result of training with a learner’s score, speed, time, comment and graph of an ideal
motion (Red) and the learner’s motion (Blue).
4 CONCLUSION ...
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Publisher Resources

ISBN: 9781439871188