f you are a newly minted producer or lead, you are probably wondering
what you’ve gotten yourself into. Even though you are likely to get assistance
along the way from your boss, your publisher, and your team, the burden
of responsibility for getting a game created and code released rests squarely on
your shoulders. These days, as budgets are rising and teams are getting larger,
producers and leads responsible for a project must have a solid understanding
of the game production process, how all the variables involved fit together, ...
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