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The Game Production Handbook, 2nd Edition by Heather Maxwell Chandler

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478 INDEX
Middleware resources, 287
Milestone deliverable list, 268
Minor bugs, 367
Mission statement, 6, 229–230
Motion capture, 196–203
Motion capture bids, 199–200
Motion capture checklist, 202
Motion capture requirements, 197–198
Motion capture schedule, 198–199
Motion capture shot list, 198
Multilingual builds, 326
Music bids, 188–189
Music deliverable schedule, 188
Music design, 184–185
Music files, 185
Negotiating salaries, 94
Next-generation graphics, 262
N
Nintendo, 90, 212, 224, 355, 376, 378
Non-disclosure agreements (NDAs),
67, 208
Non-player characters, 32, 150
Nonverbal communication, 136–137
O
OFLC, 339–340
Oral communication, 134–136
Organization assets for translation,
350–351
Organizational skills, 22
Organizing assets for translation, 349
Organizing content, 396
Outsourcing, 284–286
P
Packaging, 208–210, 348
Manuals, 208–210
Box art, 210
Keyboard reference cards, 210
Packaging and manual localization, 348
PAL versus NTSC, 347
Partial localization, 348
Pass/fail test plan, 364–366
Patents, 65
PC configurations, 13
PC games, 13, 68, 209, 224, 378
PEGI, 337–338
People management training, 22
Personal software process (PSP), 41–47
Picking leads, 110–112
Pitch meeting, 239
Pitch presentation, 265
Pitching a game to a publisher, 7, 73–77,
74, 239, 265
Placeholder dialogue, 163–164
Placeholder music, 186
Placeholder voiceover, 163–164
Plan implementation, 10–11
Plan validation, 13
Planning for a demo, 210–211
Planning for motion capture, 196–199
Motion capture requirements, 197–198
Motion capture shot list, 198
Schedule, 198–199
Planning for music, 184–189
Music design, 184–185
Technical considerations, 185–186
Schedule and staffing, 186–188
Bid packages, 188–189
Planning for voiceover, 158–166
Voiceover design, 158–159
Technical considerations, 159–160
File formats, 160–161
Voiceover script, 162–163
Placeholder voiceover, 163–164
Schedule and staffing, 164–166
Play testing, 30, 298–300, 362
Playback, 161
Player versus environment (PVE)
game, 150
Player versus player (PVP) game, 150
PMI process groups and knowledge areas,
54–57
PMP certification, 52–53
Posting job openings, 94
Postmortems, 14–15, 383–390

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