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The Game Production Handbook, 2nd Edition
book

The Game Production Handbook, 2nd Edition

by Heather Maxwell Chandler
August 2008
Beginner content levelBeginner
482 pages
16h 50m
English
Jones & Bartlett Learning
Content preview from The Game Production Handbook, 2nd Edition
PROJECT MANAGEMENT
M
ETHODS
In This Chapter
Pros and Cons
Personal Software Process (PSP)
• Scrum
Project Management Institute (PMI)
3.1 I
NTRODUCTION
G
ame developers tend to shy away from using a formal software engi-
neering process (perhaps because they are afraid of stifling the creative
energy on the team) and instead jump right into production without
making a clear decision on how to manage the development cycle. This worked
fine 25 years ago when the teams were small and everyone clearly understood
their development responsibilities. The games were also much simpler to
create—fewer assets, fewer lines of code, and fewer features. Today, ...
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Publisher Resources

ISBN: 9781934015407