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The Game Production Handbook, 2nd Edition
book

The Game Production Handbook, 2nd Edition

by Heather Maxwell Chandler
August 2008
Beginner content levelBeginner
482 pages
16h 50m
English
Jones & Bartlett Learning
Content preview from The Game Production Handbook, 2nd Edition
GAME CONCEPT 229
14.3 DEFINE CONCEPT
After the stakeholders have approved the initial direction of the concept, your
core team continues to define the concept. During this phase, the team starts de-
tailing more specifics about the game mechanics, setting, characters, storyline,
and major features. Technical limitations should be loosely considered, but don’t
censor any ideas on perceived limitations at this point. Instead, focus on creat-
ing and prototyping a fun game. When these elements are ready for review, the
engineers can fully assess the technical limitations. Although they might not be
able to implement what was originally designed, ...
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Publisher Resources

ISBN: 9781934015407