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The Game Production Handbook, 2nd Edition
book

The Game Production Handbook, 2nd Edition

by Heather Maxwell Chandler
August 2008
Beginner content levelBeginner
482 pages
16h 50m
English
Jones & Bartlett Learning
Content preview from The Game Production Handbook, 2nd Edition
VOICEOVER
In This Chapter
Planning for Voiceover
Choosing a Sound Studio
• Casting Actors
• Recording Voiceover
• Voiceover Checklist
10.1 I
NTRODUCTION
Q
uality voiceover in a game is becoming an expectation of players. Players
want to be immersed in a game world, and that means the charac-
ters must be believable and speak in a way that fits the game world.
Great voiceover work adds to a game’s appeal and makes a good game better.
Conversely, poor voiceover work detracts from the game experience and makes
a good game seem below average.
Because of this desire to fully immerse the player in the game world,
voiceover work is also becoming more complex ...
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Publisher Resources

ISBN: 9781934015407