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The Game Production Handbook, 2nd Edition by Heather Maxwell Chandler

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INDEX 479
Post-production checklist, 15
Post-production phase, 14–15
Learning from experience, 14–15
Archive plan, 15
Post-production checklist, 15
Conduction a postmortem,
Preparing character descriptions, 172
Preparing for a recording session, 177–178
Preparing for motion capture shoots,
196–197, 200–202
Pre-production checklist, 9
Pre-production phase, 5–9, 147–153
Game concept, 6–7
Game requirements, 7–8
Game plan, 8–9
Pre-production checklist, 9
Technology issues, 147–149
Design issues, 149–150
Art issues, 150–151
Production team, 151–153
Press tours, 213–214
Preventing feature creep, 317–318
Preventing piracy, 328–329
Copyright protection schemes, 328–329
Preventing feature creep, 316–319
Prioritizing features, 318
Change requests, 318–319
Prioritizing features, 318
Producer-lead model, 35–36
Production and release schedule for
console game, 379
Production checklist, 12
Production cycle, 4–5, 43
Production phase, 9–12, 153–155
Plan implementation, 10–11
Tracking progress, 11
Task completion, 11–12
Production checklist, 12
Production pipeline, 8, 250, 395
Production team, 18–23, 151–153
Executive producer, 19
Producer, 19–21
Associate producer, 21
Background and training, 21–23
Profit-and-loss statement (P&L), 278
Progress tracking, 11
Project kick-off, 239, 265
Project leadership, 109–110
Project management body of knowledge
(PMBOK), 52
Project management institute (PMI),
42, 52–57
Project management training, 22
Project manager (PM), 88–89
Project plan, 10
Project reviews, 309–311
Conducting a project review, 310–311
Benefits, 311
Proprietary copy protection
schemes, 329
Prototypes, 6–7, 35
Prototyping, 30–31, 233–236, 300–301
Providing feedback, 100
PSP and TSP, 44–47
Public relations (PR), 37–38, 171
Publicity, 38
Publisher producer (PP), 20–21, 78, 88–89
Publisher-developer agreement, 12
Publisher-owned developer, 87–89, 220
Publishing contracts, 62
Publishing partner, 74
Purpose of a postmortem, 383–385
Q
QA department, 12–14
Quality assurance testing, 34–35
Lead QA tester, 34–35
QA tester, 35
Background and training, 35
Quality of life, 128–131
R
Real-time strategy, 223
Recording voiceover, 177–180
Preparing for a recording session,
177–178
Directing actors, 178–179
Selecting takes, 179–180

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