aving the right mix of talent and personalities who are passionate about
games goes a long way toward making the game a success. A group of
people may work together on a single game for four years or more, and
if they don’t get along or complement each other’s talents, the game’s quality
and chances of success will diminish because more time will be spent managing
personalities than making the game. For instance, the producer or lead should
not spend an excessive amount of time with a team member with a difficult per-
sonality in the hopes that ...
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