After the concept documents, prototypes, and risk analysis are complete, the
producer schedules a pitch meeting with the publisher and studio manage-
ment. Be prepared to present all aspects of the game to them, including the risk
analysis. The project leads should attend as well, so they can answer any ques-
tions within their areas of expertise.
The pitch meeting might last two to three hours. Plan an agenda and include
a break in the middle so that people have chance to take a break and refresh
themselves (you don’t want people falling asleep in the meeting). Make sure that
all presenters are enthusiastic about ...
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