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The Game Production Handbook, 2nd Edition
book

The Game Production Handbook, 2nd Edition

by Heather Maxwell Chandler
August 2008
Beginner content levelBeginner
482 pages
16h 50m
English
Jones & Bartlett Learning
Content preview from The Game Production Handbook, 2nd Edition
GAME CONCEPT
In This Chapter
Beginning the Process
• Define Concept
• Prototyping
• Risk Analysis
• Pitch Idea
• Project Kick-off
14.1 I
NTRODUCTION
P
re-production starts with defining the game’s concept. After all, you can’t
start working on a game until you have some idea of what the game’s goal
is and what the final game will look like when it is completed. Initial con-
cept starts with a broad idea—what would it be like to race concept cars against
each other—and then more details are added to narrow the concept and create
a vision for the game. Elements such as the hardware platform, genre, and key
features are defined, along with more specifics ...
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Publisher Resources

ISBN: 9781934015407