re-production starts with defining the game’s concept. After all, you can’t
start working on a game until you have some idea of what the game’s goal
is and what the final game will look like when it is completed. Initial con-
cept starts with a broad idea—what would it be like to race concept cars against
each other—and then more details are added to narrow the concept and create
a vision for the game. Elements such as the hardware platform, genre, and key
features are defined, along with more specifics ...
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