
138 THE GAME PRODUCTION HANDBOOK, 2/E
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Don’t mumble or be a low speaker.
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Don’t yell or raise your voice.
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Be constructive with criticism, don’t complain.
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Act professionally toward your peers.
COMMUNICATION AND GAME DEVELOPMENT
Jamie Fristrom
Torpex Games
I have read several books on producing movies and television shows, as these
resources offer advice that is applicable to game production. What I’ve found inter-
esting is that film and television are mature industries, and accordingly, they’ve de-
veloped a shorthand that allows them to effectively schedule and hit their dates. It is a
simple matter of what shots are needed and what characters ...