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The Game Production Handbook, 2nd Edition by Heather Maxwell Chandler

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480 INDEX
Audio deliverables, 180
Request for proposals, 75
Resolving conflict, 138–140
Resource allocation, 316
Retaining talent, 101–103
Risk analysis, 6, 236–238, 257,
265, 310, 314
Risk classification grid, 237
Roadblocks, 310
Role of project manager, 88–89
Role-playing game, 223
Role-playing, 159
Rooting, 150
Running meetings, 314
S
Sales, 38
Sample rate, 161
Schedule slippage, 306
Schedules, 264–277
Creating a schedule, 265–275
Initial schedule, 266–268
Work breakdown structure, 268
Detailed schedule, 268–275
Tracking tasks, 275–277
Scheduling for cinematics, 187
Scheduling for multiple platforms, 277
Scheduling software, 264
Scoring system, 31
Screening resumes, 95–97
Screenshots, 25, 209, 212–213, 369
Scripting missions, 30
Scripting tools, 26
Scrum, 41–52
Scrum and game development, 48–50
Scrum shortcomings, 50–51
SecuROM, 328
Selecting voiceover takes, 179–180
Small team structure, 36
Software age ratings, 332–334
Software development kit (SDK), 288
Software engineering institute, 44
Software engineering processes, 42–43
Software fingerprinting, 213
Software ratings, 378
Software requirements, 395
Sony, 90, 212, 355, 376, 378
Sound file specifications, 161
Sound studios, 166–169
Source code, 394–395
Staffing, 283–287
Outsourcing, 284–286
Communication, 286–287
Staffing plan, 283–284
StarForce, 328
Steaming audio, 185
Stems, 188
Story elements, 32
Story synopsis, 231
Strategy guides, 38
Studio management, 18, 21, 94
Style guide, 254
Subtitles, 348
Supporting documentation, 310
T
Task completion, 11–12
Task forces, 320–321
Team building, 112–121
Getting to know each other, 114–116
Role definition, 116–117
Cross-training, 117–118
Seating arrangements, 118–119
Team meetings, 119–120
Team website, 120–121
Team buy-in and motivation, 121–128
Warning signs, 122–124
Addressing the warning signs, 124–125
Showing appreciation, 125
Sharing vision, 125–126
Team survey, 126–128
Team hierarchy, 35
Team morale, 123–124
Team motivation, 124–125
Team organization, 35–37
Team software process (TSP), 44–45
Team with executive producer
structure, 37

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