Skip to Main Content
The Game Production Handbook, 2nd Edition
book

The Game Production Handbook, 2nd Edition

by Heather Maxwell Chandler
August 2008
Beginner content levelBeginner
482 pages
16h 50m
English
Jones & Bartlett Learning
Content preview from The Game Production Handbook, 2nd Edition
P
RODUCTION CYCLE
In This Chapter
• Design Production Cycle
Art Production Cycle
Engineering Production Cycle
• Working Together
17.1 I
NTRODUCTION
W
hen pre-production is completed, you will have a clear idea of the
game that is being made, how to make it, who is going to do the work,
and how much time you have to do it. It is important to note that there
is not a definite point where pre-production ends and production begins. The
transition will be gradual. For instance, while art and engineering begin work-
ing on the features outlined in the core design documentation, design is still
busy designing the actual mission scenarios that appear in ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

The Game Production Handbook, 3rd Edition

The Game Production Handbook, 3rd Edition

Heather Maxwell Chandler
Game Design Secrets

Game Design Secrets

Wagner James Au

Publisher Resources

ISBN: 9781934015407