hen pre-production is completed, you will have a clear idea of the
game that is being made, how to make it, who is going to do the work,
and how much time you have to do it. It is important to note that there
is not a definite point where pre-production ends and production begins. The
transition will be gradual. For instance, while art and engineering begin work-
ing on the features outlined in the core design documentation, design is still
busy designing the actual mission scenarios that appear in ...
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