
3-11
57Chapter 3: Inverse Kinematics for 2D Movement
Thanks to the law of cosines, we can solve for Ө
1.2
the same way we solved for C. This time, of the
three law-of-cosines equations, we’ll select the
one that solves for A, as the A variable is in the
same spot as our Ө
1.2
is now:
a = b + c -2bc cos(A)
Just as we did before, let’s rearrange our equation
to solve for cos(A), then plug in our variables and
calculate our value for θ
1.2
:
A = 0.56RAD or 31.96
With that, we have officially solved for the variable
Ө
1.2
. All that’s left is solving for Ө
1.1
then adding
the two Ө
1
variables together. To solve for Ө
1.1
let’s
take another look at our ...