
65Chapter 3: Inverse Kinematics for 2D Movement
equations that allowed us to complete all the necessary calculations in two
quick steps. Lastly, we converted these mathematical equations into code
our Arduino could understand.
We now have code that will allow us to point this first robotic arm anywhere
we’d like on our grid. In certainly orientations, and with certain end effectors,
this sort of system can be used to create all kinds of awesome robotics
projects. Put a pen on the end of the robot, and you have the first steps in a
drawing robot. Connect a gripper, and you can use a setup like this to build
a chess-playing robot. You can even build ...